Kief Mobile app image
KIEF
MOBILE APP
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BACK

Kief is an app designed to help the cannabis consumer navigate the vast array of choices in a simple, effective and understandable way. It allows users to get tailored recommendations by saving their preferences, keep track of their experiences and quickly access their favourite products.

Project Type
ACADEMIC MARCH-MAY 2021
TIMELINE
8 WEEKS
MY ROLE
UX RESEARCHER, DESIGN STRATEGY, UX/UI DESIGNER
TOOLS
FIGMA, MIRO, REV, DESCRIPT, ILLUSTRATOR, PHOTOSHOP
PROBLEM SPACE
Too much choice?
“Cannabis is a wildly diverse product, even more so than alcohol. Consumers can experience not only different flavor profiles, but also different cerebral and body effects; they can consume using different methods, from vaporization to combustion to topical application; and they can pick and choose between an ever-growing number of different strains and products.”

- The Leafly Guide to Cannabis: A Handbook for the Modern Consumer
PROBLEM STATEMENT

With so much choice the Canadian cannabis market is difficult to navigate. Keeping track of what you’ve already tried can be even harder.

“Navigating the vast array of strains, product and consumption methods that legal markets are offering today can be a dizzying ordeal, as there isn’t a “one size fits all” cannabis experience that’s right for everyone.”

- Leafly
SECONDARY RESEARCH
Unearthing the challenges consumers encounter.

Through my research, I discovered that the cannabis purchase experience needs to improve. Cannabis users gave high ratings for the following.

66%

Having enough information
about the product.

65%

Knowledgeable
staff selling the product

60%

Providing and easy/convenient
shopping experience
“We conducted a key driver analysis to determine the most important factors driving the overall cannabis purchase experience. Having a convenient/easy shopping experience is clearly the #1 driver”

- https://thevalenscompany.com/wp-content/uploads/2019/04/The-Future-of-Cannabis-in-Canada-Report.pdf
USER INTERVIEW INSIGHTS
Common goals and frustrations.

To understand the real problems and pain points cannabis consumers encounter, I started with user interviews. I interviewed five people, for 30 min each, ages 19 to 75 and ranging in cannabis experience. I discovered some of the main problems are the following.

01

Too much variety of products

Where to begin? With so many product options, a variety of methods and effects, many people find it confusing.

02

Finding the right product is difficult

Once you narrow down your selection you still have a plethora of effects to wade through. For most people, one of the biggest challenges is to find the "right" product.

03

People experiment to find the right product

Finding the right product is a challenge. People tend to experiment with new products to discover what works best for them.

04

Want an easier way to discover

There is so much to know about cannabis that even the most experienced user can feel intimidated. People want a simple search method, where they don't require a deep understanding of the plant, products or scientific jargon.

“It’d be nice to be able to search for the different effects and to save yourself some time and energy of having to almost become a doctor of cannabis before I can find what Im looking for.”

- User 4
“There's such a variety of products that are available. So it's a little intimidating”

- User 3
PERSONA & USER EXPERIENCE MAP
The user first.

From the interview insights I was able to get a sense of cannabis consumers experience. With this research I crafted the persona and and mapped the user experience.

After reviewing the persona and user experience it is clear the cannabis consumers want
PROBLEM STATEMENT REFINED
How might we?

How might we help the consumer navigate the current system so that they can find the product that best suits their needs?

TASK SELECTION
Epic Search.

Using the HMW statement and considering our user persona Mary-Jane I created a set of user stories under 4 epics in order to define the primary function of the product.

SKETCHING & WIREFRAMES
Explore layouts using pen

Once the main task flow was defined, I started sketching our ideas for a search/filter. I looked to existing applications for UI component inspiration, including economics databases, Herb, Leafly, Weedmaps and a wine app, Vivino.

USABILITY TEST: 2 ROUNDS
Optimizing the user experience.

One of the main challenges I faced is the sheer volume of products available. For proof of concept, I focused on creating a prototype with the most vital categories. The prototype then underwent two rounds of usability testing with 5 participants for each. After each round, I reiterated the design.

USABILITY TEST 1
UNMODERATED REMOTE USABILITY
TEST, VIA ZOOM
TIMELINE
TUESDAY APRIL 6, 2021
USABILITY TEST 2
UNMODERATED REMOTE USABILITY
TEST, VIA ZOOM
TIMELINE
WEDNESDAY APRIL 7, 2021

After 2 rounds of testing I ended with prototype 3

BRAND ADJECTIVES
Saying it.

Once the user testing was complete, it was time to take my prototype to the next level. I set about finding words that I wanted this brand to embody.

"Speech has power. Words do not fade. What starts out as a sound, ends in a deed."
- Abraham Joshua Herschel
  • Simple
  • Friendly
  • Fun
  • Warm
  • Welcoming
  • Knowledgeable
  • Natural
  • Luscious
  • Honest
  • Trustworthy
  • Quality
MOODBOARD
Feeling it.

While searching for inspiration, the warm, inviting yellows, deep shades of green, round shapes and the glow of filtered golden hour light drew me in.

COLOUR & TYPOGRAPHY
Colour & typography

After establishing the brand's mood, I conducted further research on the psychology of the chosen colours to ensure I was communicating the brand values.

YELLOW
"The color yellow relates to acquired knowledge. Being the lightest hue of the spectrum, the color psychology of yellow is uplifting and illuminating, offering hope, happiness, cheerfulness and fun. In the meaning of colors, yellow inspires original thought and inquisitiveness."
GREEN
"Green is the color of growth, the color of spring, of renewal and rebirth. It renews and restores depleted energy. It is the sanctuary away from the stresses of modern living, restoring us back to a sense of well being. This is why there is so much of this relaxing color on the earth."

I chose Neue Haas Grotesk Display Pro for the typography. It is a modern, clean, simple, sans-serif font.

ICONOGRAPHY
Icons

During the testing phase, I discovered that the users thought the app contained too much text. I decided to introduce icons and reduce the text size.

"Use a picture. It's worth a thousand words."
- Unknown
Icons used in the app
(Original icon source: Flat Icons, Motorama & Xicons.co)
LOGO DEVELOPMENT
Conceptualize

Ideating a name for my product was challenging as I discovered that most first-round ideas are already existing products. Since the main feature of my app is a filter, I started to look at how cannabis is processed and stumbled upon kief.

Kief refers to the resin glands of cannabis (trichomes) that contain the terpenes (aroma/taste) and cannabinoids (THC, CBD) that make cannabis unique. It's often sifted from dried cannabis by using a mesh screen or sieve.

The name is unique, short, contains multiple layers of symbolism, and most importantly, available. I turned my attention to the brand adjectives and magnified photos of trichomes to give me direction on the feel of the logo.

Trichome picture 1Trichome picture 2
I explored thousands of fonts and found Geeeki (by Drawwwn). Geeeki's letterforms are similar to the organic shapes of the trichomes. Its curves communicate our brand's adjectives but, I wanted to take it one step further and make those curves even friendlier. I rotated the "e" counter-clockwise to give the "e" the appearance of someone laughing.
SEARCH & EXPLORE ITERATIONS
User interviews as inspiration

Even after 2 rounds of usability tests I still had some major flaws. Users continued to be confused as to why the search and filter features were separate menu items. I solved this by integrating these sections.

Search iteration 1Search iteration 2Search iteration 3Search iteration 4Search iteration 5Search iteration 6
HIGH FIDELITY PROTOTYPE
Fleshed out

The idea comes to fruition.

MOBILE APP INTERACTIONS
Kief App Interactions
Marketing
Taking it to market.

I created a marketing website to promote the app. Since advertising cannabis is restricted, it's only possible to do a limited activation campaign, online and in print.

ALTERNATIVE PLATFORMS
Reaching our demographic.

Cannabis users come in all shapes, sizes and ages. I wanted to bridge the gap for those that aren't technologically inclined, have medical conditions or disabilities. I created a desktop version to accompany the mobile app for this reason.

KEY LEARNINGS & NEXT STEPS
Ask the right questions.
DESIGN IMPACT & FUTURE THINKING
Thinking ahead.

It's paramount to consider the unintended impact or negative consequences our product may have. Keeping sight of these considerations makes us better UX designers and allows us to take preventative measures to guard against them.

THE BACKSTABBER

Trust is hard to gain and easy to lose.

People would lose trust by not having clear policies in place and, or keeping them hidden. Communicating policies at every step of the process is a must.

A data breach where a customer's private information is compromised would lose all trust.

THE big BAD WOLF

Cannabis is still prohibited and illegal in many countries around the world.

A data breach of our application to obtain member information would be disastrous. A foreign government could use the information to deny Canadians entry into their country, or worse, have them arrested.

An employer may use it as grounds for denying employment opportunities or even dismissal.